Superheroes

The colored digits on the back of the office sign spell out 310.

Using the Morse code translator, the dots and dashes on the wall spell out the word SUPER.

Set the knocks to a couple (2), then three more times (3), and one last time (1) and press Check to open the cabinet.

The city neighborhood map above the communication station says which switches are up and which are down. Up are Upport, Riverside North, Mastennicot, and Financial District. Down are Riverside South, Mega Uni, Crestwood, and West Side.

The note says certain things are before others. The correct order is Electricity Grid, Fire Detection, Medical Response, Satellite Surveillance, and Telecommunications.

Follow the path of the red letters for each continent to trace the path of a number in straight lines. The 5-digit code is 86410.

This is a brute force puzzle – an incorrect sequence will send you to the start. The correct order is 1st, 4th, 6th, 2nd, 5th, 3rd.

Invisiman’s note is a homophone. Saying the words out loud spells out NB4UC.

Zef Whitier’s poster is an anagram. Rearrange the letters to spell a 4-number code: two zero five eight.

The number grid rows, columns, and diagonals will add up to 15. Then the top row is labelled Left Side (816) and the bottom row is labelled Right Side (492), which opens the 6-digit briefcase.

The colored words will give you a code: Purple four, Red three, Green seven, Blue eight, which opens a lock in the first room on the shield console.

Match the ID color codes on the bottom of each ID with the shifts that are designated for today. The correct order is Short Circuit, Cardiac Crusader, and Floral Majesty.

There is a code on the side panel of the doorframe: 71024.

Only after opening up the 5-digit box, you can connect the wires properly to the jacks on the side of the shield console. Green B-5, Purple F-8, Gray C-2, Red H-7, Blue I-9.

Only after opening up the light brown box in the office with the homophone puzzle, take the two keys and insert them into the correct holes. Turn both keys after plugging in all five wires to proceed.

Using the superhero masks obtained after using the ID cards, look at the monitor to get the translator. On the shield console is the word SAVE. Translating that, the symbols to put in order are the bottom left, the top left, the one just to the right of the activate button, and the one above and to the left of the activate button.

The rules dictate that there are only two profiles that meet all four conditions. By first sorting by gender, then by height, you can eliminate a few profiles. Then comparing eye and hair colors, as well as considering the size of each one’s 5-digit code numbers, you are left with Dark Millennial (villain) and The Terraformer (sidekick). Their numbers are 4032. Drag those numbers on the keypad and then click Check to complete your game.

Villains

The burn marks on the back of the office sign and the door spell out 810.

Using the Morse code translator, the dots and dashes on the box spell out the word POWER.

Set the knocks to 2-3-1 based on the number of valves on the silver, gold, and bronze pipe respectively, and press Check to open the cabinet.

The label of the Radio Transmitter Jammer has blips up and down based on the letter in INITIATE. The correct sequence will have all I’s and A’s up, and all N’s, T’s, and E’s down.

The color sequence after you turn on the jammer tells you the order to press the buttons. Make sure you coordinate! The correct order is Yellow Green Red Green Blue.

Follow the path of the red letters for each continent to trace the path of a number in straight lines. The 5-digit code is 14583.

This is a brute force puzzle – an incorrect sequence will send you to the start. The correct order is 3rd, 6th, 5th, 1st, 4th, 2nd.

Leaf Biter’s note is a homophone. Saying the words out loud spells out YU8R3.

Freestone Hex Virus’s poster is an anagram. Rearrange the letters to spell a 4-number code: six three seven four.

The number grid rows, columns, and diagonals will add up to 15. Then the top row is labelled Left Side (672) and the bottom row is labelled Right Side (834), which opens the 6-digit briefcase.

The colored strings will give you a code: Pink 5, Green 7, Blue 1, Purple 2, which opens a lock in the first room by the destruct-o-ray.

Match the Chemical Vial Label patterns with the patterns on the chemical analyzer. The correct order is Plufiroic Acid, Distilled Festerone, and Telomic Solution.

There is a code on the side panel of the doorframe: 81022.

Only after opening up the 5-digit box, you can connect the wires properly to the jacks next to the destruct-o-ray.  Blue A-4, Gray E-7, Green D-3, Purple G-8, Red J-6.

Plugging in both power cells (from the homophone box and the key lock drawer) into the fuses on the left and right of the control box.

Using the villains goggles obtained after using the chemical vials, look at the monitor to get the translator. On the control panel are the four symbols to translate. Translating that, the code is FIRE.

The rules dictate that there are only two profiles that meet all four conditions. By first sorting by gender, then by height, you can eliminate a few profiles. Then comparing eye and hair colors, as well as considering the size of each one’s 5-digit code numbers, you are left with Titanium Flame (villain) and Queen of Diamonds (sidekick). Drag the transparencies on the profiles to find numbers behind boxes 1 and 2 of each profile. Their numbers are 3650. Enter those numbers for the keypad and then click ESCAPE to complete your game.

Playground

The clouds in the sky form the numbers 824.

The key to unlock the crumpled up flag on the flagpole is in the sandbox!

After getting the flag from the flagpole, align it with the top of the picnic table to get the 3-digit code 410.

The number of white chain links create a 4-digit code: 7859.

The Monkey Bars are colored with numbers on them. They match what’s on the colored lock: Purple 2, Blue 1, Green 3, Pink/Red 4.

Wrap the ribbon around the tetherball pole to get the relevant letters lined up. Using the underlines as separators, sound out each word to spell your 5-letter code: POINT.

Use the four papers with arrows that you found to complete a color sequence that matches the pattern of colors on the plastic wall around the treehouse. Use the first letter of each direction to get RUURDD.

The colors of the levers match the colors of the seesaws. Put Yellow and Purple up, and Blue and Red down, to turn on the windows of the treehouse to get a 6-digit code (read from outside to inside).

The words you cannot find are your hidden message. Read them out loud to get Five Thousand Twenty Two for a 4-digit box.

Starting with the first letter U, counting three letters gets you N, continuing will get you D, and so on. Following the directions, you’ll get UNDER TOP OF SLIDE. Type this in to get the objects hiding under the top of the slide.

Completing the jigsaw puzzle from the 6-digit container gives you the correct orientation of the tic tac toe blocks on the front. Using the blacklight from the box you opened with the key you obtained from under the slide will display the hidden numbers on the backside of the tic tac toe to get 630.

The paper with shapes are a rebus puzzle that match the last names on the football player cards. Use the numbers that are on the cards to complete the math and use the second digit to get your 4-digit code: 3852.

Using the picture saying A=I, set the cipher wheel so that the digital A matches with the regular I. Then look at the hopscotch upside down from the end to see 1, 6, 5 and 7 as letters, or TGSL. Translate those digital letters into normal letters to get BOAT.

The logic of the puzzle gives you exactly one correct order. The Zebra not needing to be directly next to the Boat or the Truck is key. Put them in Boat-Ball-Zebra-Cube-Truck.

Count the number of sports balls that fell out of the treehouse down the slide and put them in the order depicted on the ball box under the No Running sign to get the code 96512.

The letter blocks will spell out your passcode. Arrange them in order of IM AC OO LK ID to complete your game.

Vet Office

Use the Animal Tracks Reference Chart on the back of the door to match the pawprints on the ground to the animals depicted in the bulletin board. One of the animals is double digits, meaning that your code is 5 numbers long. 12569

The stripes on the lock are the same as the chairs. Look on the backs of each of the chairs and enter your code based on the color sequence Black Blue Black for 040.

The letters on the keyboard are messed up! The keys have been rearranged so that the number row reads: CODE IS 7925.

After opening the striped lock, turn the hamster wheels so that the colored hash marks form numbers. You will get Purple 1, Blue 5, Green 1, Pink 7.

The three food containers have food matching the foods the animals are eating in the pictures on the desk. Order them from left to right, Bird, Hamster, Puppy and count how high the food reaches on the measuring marks to get the code 364.

There are four clipboards – one from the brown desk, one from the white cabinet on the floor, and two from the black filing cabinet. Stack the clipboards so that the animal stickers are completed and look through the holes to see your five-letter code: ROVER.

There are five collars: One in the food bowl, one in the medicine cabinet, one in the filing cabinet, one in the desk cabinet, and one in the white wall cabinet with colored hooks. Arrange the dog collars to math the colors of the hooks and take the first letter of each name to get your five-letter code: FETCH

The colors of the leashes match three of the post it notes. Take the numbers based on the order of the leashes for the code 936.

Take the four animals mentioned in the doctor’s note (coyote, turkey, pig, cat) and find them on the See n Say toy. Map the animals to a position on the clock to get a sic digit code 5 11 7 10.

There is a magnet on the counter – drag and drop the magnet until it sticks to one of the foods, XYLITOL. This is your code to unlock the top drawer.

Three of the dog toys match the colors on the Dog Toys drawer label in Orange, Blue and Magenta. Using the shapes of the similarly colored toys, your code will be 081.

The three animal pictures on the cabinet are joined by a note that says “L + Eggs.” Count the number of legs each animal has to get a 3-digit code, 428.

Use the scale you unlocked after entering in the dangerous dog food code to get a 3-digit weight which is your code, 305.

After opening the cabinet with the three animal pictures on it, the three pictures on the inside of the cabinet match some of the pictures that are near the ceiling. From top to bottom, you get your combination for the locker lock: 35 5 24.

After opening the Dog Toys drawer, use the stick inside to recover the key that’s stuck inside the Gerbil Cage maze. Use this to open up the first aid cabinet in the Exam Room.

Order the pill bottles based on the first letter of their names to put the M E D S in one place fo ra 4-digit code, 5438.

Following the color of the pawprints on the cabinet Dr. Mittens was in, drag the leash to each of the colored hooks using the close-ups. The arrow points to the value of that color for a 6-digit code to deactivate the security system: 321521.

Concert Quest

Where a pin is supposed to be entered on the phone, it says “Reflect the Beast Within” – using the mirror, look at the reflection of the poster of the same image to see your 5-digit pin: 72638

The puzzle pieces found on the different tables and in the backpack front pocket create a maze. Going from the start to the finish, you pass through four numbers: 1960

Using the All Direction Dance Mania flyer, use the times of the events as if they were on an analog clock, and the hour hand would point up, down, left, or right. Use the first letter of the directions to get your code LURLUDRL

In the playlist, there are five capitalized words. Saying them out loud shows it’s a homophone puzzle for the numbers 18124

Follow the logic of the glowstick math to get the right numbers of glowsticks. Keep in mind that the couple with all four colors will add to each number and that the person with the red glowstick necklace depends on the total number of green glowsticks after all is said and done. Your code will be Red 9, Blue 2, Green 8, and Purple 6.

In the background of the DJ lineup for Friday Night Fever are two concentric circles – like the cipher. At the bottom of the circles are a semitransparent N and K, defining how the cipher is set. Translate the letters WXQH from inside to out to get your word TUNE.

Translate each of the symbols on the boxes to get the important letters for you to translate. Both of them are situations where you read the spelled words out loud. Counting the 7th letters around the circle gets you the code: ONE NINE EIGHT. Following the path around the triangle gets you the code BEE AY IN DEE (BAND).

Put the fan and the battery together to turn on its LEDs to get your 3-digit code: 226

Each of the tour years are written on the perimeter of the world map. Turning the world map’s orientation¬† and then tracing the path of the cities in the tour posters draw out your 3-digit code in order based on tour poster color: 041.

Drag the Player Piano paper over the Sheet Music and you will reveal 5 letters: DRIVE.

Plugging in the music USB into the speaker gives you a music sound bite. Use the phone’s app Reverse Talk to play the sound clip in reverse to hear your 3-digit code 714.

Using the blacklight, inspect the notes on the inside of the cabinet doors to reveal written out math equations. Match the note with the colored word in the final cabinet’s note to get the code: 5966.

Put the colored shapes into the cabinet top to match the outline of DJ Beast’s logo. The head will be two small triangles and the Square. The body are the large triangles, and the tail is the parallelogram. Open the cabinet to complete your game!

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